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Crafting for
Profit: Salvaging & Trinketing |
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Who this Guide is For |
There's
a lot of good money to be made in salvaging drops in DAoC. Better money than any
cash farming location I know. There are also a lot of people who are
interested in leveling a crafter specifically for salvaging and
trinketing but aren't sure how to go about it. My goal was to
find the most inexpensive craft and then determine the most economical
way to level both the trade and secondary skills for salvaging.
This guide is designed to give new crafters information with those
goals in mind.
Of all the mundane crafts, Tailoring is the most inexpensive skill to
level by far. So I headed off to roll a tailor to get some real
numbers. The information in this guide is based on the knowledge
I've gained through leveling four Legendary Crafters. It is by no
means perfect, but I hope to have some good advice for new crafters based
on my mistakes and experiences. |
Powerleveling Cost |
First, I leveled the Tailor completely clean room. I
dumped money on her, leveled her skill and sold everything back to
the merchants. No sales to customers, no commissions, no tips,
nothing. Any transactions I did were through a second character
who brought materials to the tailor for grey items she could craft.
By doing this I didn't artificially skill her up or make her money on
anything she made. This was
the only way I could be sure what the real leveling cost was. While
randomness varies, Im hoping my numbers are fairly typical after
1100 skill points. It turns out getting a tailor to 1100 cost me less than
seven platinum. In fact, getting to 1060 only cost six platinum (darn
those last few points.) |
Secondary Skills Cost |
At each 100 mark I would stop leveling
Tailoring and level all secondary skills to catch them up with my
Tailoring level. So at 700 Tailoring I would get to 700 in Clothworking,
Leatherworking, Metalworking and Woodworking. I tracked additional costs
to raise the secondary skills separately from the Tailoring costs.
It cost me just over 48 gold to raise the other secondary skills from
1-1000. Raising secondary skills is fairly inexpensive if you
plan out how to use the other crafting skills in advance. |
Salvaging / Trinketing |
If you haven't done salvaging before
heres how it works. Your ability to salvage an item has nothing to do
with your declared trade skill or your skill in any of the related
crafts. Its completely based on secondary skills. So for example, I
can have Weaponcrafting at a skill of one yet be able to salvage arcanite (tier 10)
weapons if I have 900 in metalworking. The catch is, your
secondaries can never be higher than your main trade skill. So
your actual trade skill doesn't matter, but you have to have it high
enough to get your secondaries to the level you want. All mundane
crafters (not Alchemists and Spellcrafters unfortunately) have the
ability to salvage and trinket all materials by raising their secondary
skills.
Leveling secondaries can be done through trinketing but its boring and
slow. The best way to level secondaries is to take advantage of the
other trade skills at their low levels. The most important thing is to
plan ahead before you start your crafter. For example, you can fletch
arrows to get a cheap and quick 400 levels in metalworking and 500
levels in woodworking. But if you do that at the start youll run out of
cheap, low-level trade skills as you get close to capping your crafter
and youll be stuck with the slow and more costly task or trinketing
tier 7-10 materials to cap some secondaries.
What is trinketing you ask? It's a mechanism Mythic put into the
game that accomplishes two things, first you can use it to raise
secondary skills independently from the main trade skill. Second,
trinketing can be used to turn raw materials into a product you can sell
back to the merchants at about 98% of the purchase price instead of the 50%
you get from selling back the raw materials. There are trinkets for each of the secondary
skills like Hinges and Brackets for Metalworking; Dolls and Puppets for
Clothworking, etc. So salvaging is only half the picture. First you
salvage an item into its material components, then you trinket the item
into a product to sell back to the merchant at a much higher value than
the raw materials alone would sell for.
The first thing to decide is what level materials you want to salvage and trinket. Pre-Shrouded Isles the highest materials
you generally saw were tier seven (Diamond metal bars, etc.).
Darkness Falls seals were turned into gold by purchasing items and
salvaging them for large quantities of Diamond metal bars which could
then be trinketed. Many drops like the popular Finlaith Firebrand also
yielded tier seven materials. To salvage and trinket at that level you
needed to have 700 in metalworking or the comparable secondary skill
like clothworking for cloth items. woodworking for staves, bows and
instruments, etc.
But is 700 enough? At that level you can trinket one metal bar at a
time with a yellow con trinket. You cant increase your
secondary skill beyond your main skill so if youre only 700 in
tailoring its going to take you a long time to get the trinketing done. I remember the first
Firebrand I trinketed. 68 Diamond Metal Bars and I had to do 100+ 13
second trinkets just to get it converted to gold because I failed a lot
on yellow. If you raise your skill to 750 you can
make hinges. Hinges trinket two metal bars at a time, so youd only need to do
half as many trinkets, still all at 13 seconds though. If you raise your
main skill to 800 and your metalworking to 800 then youve got it made.
Youre successful every trinket, you can trinket two bars at once and
the hinge is grey so each trinket takes only 6.5 seconds to complete.
You can turn a Finlaith Firebrand into 151g in about eight minutes, not
bad.
So, 800 sounds good? Enter Shrouded Isles where most of the high level
drops now yield tier 10 materials. Now you need 900 skill in each secondary to be able to successfully salvage drops and start to
trinket. One aside here; yes, you dont absolutely need 700 or 900 skill
to salvage an item of that tier. However, if youre
significantly lower than the required skill you may yield fewer materials or fail and
lose the item altogether. Bottom line, the ideal goal is to have 1000 in
all secondary skills. Then you can salvage and trinket everything in the
game at half trinket time. You can buy drops off people and pay them a
percentage of the yield value, you can salvage your own drops and make
sometimes upwards of three times the money you made in gold and loot alone. |
Leveling Secondary Skills |
Okay, you're ready to start a crafter
and get to salvaging those drops for cash? Sounds great, but let's
look at how to get the secondary skills up first. Different trade skills raise
different secondaries. Heres a general rundown of what secondaries are
raised by each trade skill:
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- Tailoring Clothworking, Leatherworking (leather)
- Armorcrafting Leatherworking, Clothworking, Metalworking (scale)
- Weaponcrafting Metalworking,
Leatherworking (blades, piercers), Woodworking (blunts, shields)
- Fletching Woodworking, Metalworking
(arrows, staves), Clothworking (bows), leatherworking (instruments)
|
Note that not all items you craft in
each trade skill raise the same secondaries. In fact, you can read that
table the other way around and say Tailoring requires Leatherworking
and Clothworking. As a tailor, if I level on cloth items to 1000 and
then I want to make some leather items Im in big trouble because Im
1000 points behind on leatherworking. Same goes with Armorcrafting. As
an Armorcrafter if I level on Reinforced to 1100 and then I want to make
AF102 Scale Im out of luck until I figure out how to get 1100 levels of
metalworking. Fletching is the most challenging trade skill for
secondaries as it requires all four skills to make the full range of items.
You can use low levels of the other trade skills to get the levels in the
secondary skills you need though. How does this work? It's pretty
neat. Let's say you're a Weaponcrafter and you've gotten 400
levels of woodworking already through making weapons. If you do
some Fletching even though your Fletching is at level one and your
Woodworking is at 400, as long as you're leveling on a non-grey item
you're eligible for all the secondary skills that item grants. So
you can use low levels of main trade skills to get your already high
secondary skill even higher. Taking best advantage of this feature
of crafting will save you lots of money and time.
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Planning Your Leveling |
Before you start on a trade skill you
want to plan out how you expect to level your skill and secondaries.
You should be able to get all secondaries to 1000 by using the alternate
crafts in the inexpensive, fast low level ranges. By low levels I mean 500 in Fletching and 200 in Armorcrafting, Tailoring and Weaponcrafting
in general. To raise your other three skills
that high youd probably spend less than 35 gold and in so doing you can
get most of your secondaries in the 700-800 range. Your main trade skill
will be leveling some of the secondaries automatically so the plan is to
supplement the other trade skills to get the remaining secondary levels.
In general, you cant get 1000 levels of secondaries by leveling the
other trade skills at the low levels. So to level them as quickly and
cheaply as possible youll need to trinket a bit at the beginning.
Consider this; if you start at the beginning using the other
trade skills to level secondaries, when you get to the higher levels in
your main skill you either have to do more expensive and slower levels
in the other tradeskills or you have to trinket higher materials. While
trinketing has a good return on investment at over 98% of the materials
purchase price, its so much easier to plan ahead and trinket early on.
Higher materials trinketing will cost more and is much much slower.
Low level trinketing goes by amazingly quickly and the cost is
negligible.
Map out how youll use trinketing and the other trade skills to get to
your target level. Once you know how many levels you can get out of the
other trade skills start off by trinketing what youre missing. In the
Tailoring plan included below you trinket 300 levels of wood and metal initially
to save time and money when you get to the 800 range further down the
road. |
Tailoring Template |
Heres a plan to get a Tailor to 1100.
I stopped secondaries at 1000 since all trinketing is grey at that
point. Note that actual levels are estimated, some skills may lag
behind or ahead a bit. The goal is to get close to the ranges
in the template. Skill totals increased at each step are
highlighted in bold:
|
|
Craft Task |
Items to Craft |
Skills Raised |
Skill Totals |
1. |
Tailoring 1-700 |
Leather Gloves & Boots
(Cloth does not yield Leatherworking) |
Tailoring
Leatherworking
Clothworking |
T
700
L 700
C 700 |
2. |
Metalworking 1-300
Woodworking 1-300 |
Metalworking: Bracket, Wrought Jewelry Box, Hinge, Small
Lantern
Woodworking: Breadboard, Curio Box, Whistle, Toy Sword |
Metalworking
Woodworking |
T 700
L 700
C 700
M 300
W 300 |
3. |
Fletching 1-100 |
Blunt Arrows
(Yields only Woodworking) |
Fletching
Woodworking |
T
700
L 700
C 700
M 300
W 400
F - 100 |
4. |
Fletching 101-400 |
Bodkin &
Broadhead Arrows
(Yields Woodworking and Metalworking) |
Fletching
Woodworking
Metalworking
|
T 700
L 700
C 700
M 600
W 700
F - 400 |
5. |
Armorcrafting 1-100 |
Scale Gloves and Boots
(Requires Tailored Items you have the skill to make) |
Armorcrafting
Metalworking
Leatherworking |
T 700
L 700
C 700
M 700
W 700
F 400
A 100 |
6. |
Tailoring 701-1000 |
Leather Gloves & Boots |
Tailoring
Leatherworking
Clothworking |
T 1000
L 1000
C 1000
M 700
W 700
F 400
A 100
|
7. |
Fletching 400-500 |
Bodkin &
Broadhead Arrows |
Fletching
Woodworking
Metalworking |
T 1000
L 1000
C 1000
M 800
W 800
F 500
A 100
|
8. |
Weaponcrafting 1-200
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Blunts, Scythes, Shields, Spears
(Items yielding Woodworking)
|
Weaponcraft
Woodworking
Metalworking |
T 1000
L 1000
C 1000
M 1000
W 1000
F 500
A 100
WC- 200 |
9. |
Tailoring 1001-1100 |
Boots, Gloves, finish on Sleeves |
Tailoring
Leatherworking
Clothworking |
T 1100
L 1100
C 1100
M 1000
W 1000
F 500
A 100
WC- 200 |
|
Fletching Template |
For comparison here's a template to
level a Fletcher to 1000:
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|
Craft Task |
Items to Craft |
Skills Raised |
Skill Totals |
1. |
Fletching 1-100 |
Blunt Arrows
(Yields only Woodworking) |
Fletching
Woodworking |
F 100
W 100 |
2. |
Metalworking 1-100 |
Bracket, Wrought Jewelry Box, Hinge, Small Lantern |
Metalworking |
F 100
W 100
M 100 |
3. |
Fletching 101-530 |
Bodkin &
Broadhead Arrows
(Yields Woodworking and Metlalworking) |
Fletching Woodworking
Metalworking |
F 530
W 530
M 530 |
4. |
Clothworking 1-400
Leatherworking 1-400 |
Leatherworking:
Bridle, Riding Crop, Scabbard, Saddlebag
Clothworking: Doll, Puppet, Scarf, Bedroll Pillow |
Clothworking
Leatherworking |
F 530
W 530
M 530
L 400
C 400 |
5. |
Tailoring 1-100 |
Leather Gloves & Boots
(Cloth does not yield Leatherworking) |
Tailoring
Clothworking
Leatherworking |
F 530
W 530
M 530
L 500
C 500
T 100 |
6. |
Fletching 530-700 |
Bows |
Fletching
Woodworking
Clothworking |
F 700
W 700
M 530
L 500
C 700
T 100 |
7. |
Weaponcrafting 1-200 |
Pierciers, Blades
(Items yielding Woodworking) |
Weaponcrafting
Metalworking
Leatherworking |
F 700
W 700
M 700
L 700
C 700
T 100
WC 200 |
8. |
Fletching 701-800 |
Bows |
Fletching
Woodworking
Clothworking |
F 800
W 800
M 700
L 700
C 800
T 100
WC 200 |
9. |
Metalworking 701-800 |
Diamond Bars Salvage and hinge from DF and classic DAoC
drops. Estimated 600 bars.
Note: You can also level Armorcraft and Weaponcraft for
another 50 points each to get 100 in metalworking. |
Metalworking |
F 800
W 800
M 800
L 700
C 800
T 100
WC 200 |
10. |
Fletching 801-900 |
Bows |
Fletching
Woodworking
Clothworking |
F 900
W 900
M 800
L 800
C 900
T 100
WC 200 |
11. |
Tailoring 101-200 |
Leather Gloves & Boots |
Tailoring
Clothworking
Leatherworking |
F 900
W 900
M 800
L 900
C 900
T 200
WC 200 |
12. |
Armorcrafting 1-100 |
Scale Gloves and Boots
(Requires Tailored Items you have the skill to make) |
Armorcrafting
Metalworking
Leatherworking |
F 900
W 900
M 900
L 900
C 900
T 200
WC 200
A - 100 |
13. |
Fletching 901-1000 |
Bows
|
Fletching
Woodworking
Clothworking |
F 1000
W 1000
M 900
L 900
C 1000
T 200
WC 200
A - 100 |
14. |
Armorcrafting 101-200 |
Scale Gloves and Boots |
Armorcrafting
Metalworking
Leatherworking |
F 1000
W 1000
M 1000
L 1000
C 1000
T 200
WC 200
A - 200 |
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Full Cost Breakdown |
How much will all this cost? Here are exact costs for my
Tailor and Fletcher, both whom I clean room power leveled. The
Gold column is the total amount I spent to get all skills to that level.
The Secondaries column is a cumulative total of the gold I spent to
level the secondaries. I didn't follow the templates exactly from
above as I learned a lot in the process but I was fairly close to what
you see above. The overall totals should
be a good indication on what actual costs should be however.
|
Tailoring Cumulative Cost |
Fletching Cumulative Cost |
Skill |
Gold |
Secondaries |
100 |
0.1 |
0.1 |
200 |
2 |
0.3 |
300 |
7 |
0.6 |
400 |
29 |
6 |
500 |
108 |
7 |
600 |
277 |
10 |
700 |
629 |
19 |
800 |
1,260 |
25 |
900 |
2,113 |
43 |
1000 |
3,377 |
48 |
1100 |
6,971 |
48 |
|
Skill |
Gold |
Secondaries |
100 |
0.08 |
0 |
200 |
1 |
0 |
300 |
2 |
0 |
400 |
6 |
0 |
500 |
37 |
8 |
600 |
1,177 |
8 |
700 |
3,605 |
11 |
800 |
6,320 |
20 |
900 |
10,377 |
66 |
1000 |
17,599 |
66 |
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Best of luck with your crafting.
I have to admit, I hated crafting at first but it grew on me and now I'm hopelessly
addicted and I don't plan on stopping. If you have
questions or comments you can email me at
pharaoh@guardiansofvalor.com
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Last revision:
2/12/2003 |
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